Rules at Hand

Board game rules without the rulebook dig.

Fast table references for the rules everybody half-remembers: timing windows, edge cases, scoring, and “wait, what beats that?” moments.

4 players partners trick ranks bomb timing

Tichu

Trick hierarchy, bombs, Dragon/Dog/Phoenix/Mah Jong edge cases, and scoring in one phone-friendly page.

5 players call an ace trump & fail leasters

Sheepshead

Trump and fail-suit order, picking and calling a partner, coin scoring with schneider/schwarz, and what happens when nobody picks.

4 players partners bowers name trump

Euchre

The two Bowers, two rounds of bidding, going alone, and the race to 10 — trump order and scoring on one phone-friendly page.

3–5 players 2nd wins tarot deck race to 40

Schadenfreude

Second-highest trick taking, wild Fool/10 cards, value-pair cancellation, and the push-your-luck score track to 40.

More games next

Each future rules page will live at its own clean URL and link from here.