★ Rules at Hand
Board game rules without the rulebook dig.
Fast table references for the rules everybody half-remembers: timing windows, edge cases, scoring, and “wait, what beats that?” moments.
4 players
partners
trick ranks
bomb timing
Tichu
Trick hierarchy, bombs, Dragon/Dog/Phoenix/Mah Jong edge cases, and scoring in one phone-friendly page.
5 players
call an ace
trump & fail
leasters
Sheepshead
Trump and fail-suit order, picking and calling a partner, coin scoring with schneider/schwarz, and what happens when nobody picks.
4 players
partners
bowers
name trump
Euchre
The two Bowers, two rounds of bidding, going alone, and the race to 10 — trump order and scoring on one phone-friendly page.
3–5 players
2nd wins
tarot deck
race to 40
Schadenfreude
Second-highest trick taking, wild Fool/10 cards, value-pair cancellation, and the push-your-luck score track to 40.
More games next
Each future rules page will live at its own clean URL and link from here.