Deal 8
After seeing the first 8 cards, each player may call Grand Tichu: “I will go out first” for ±200 points.
Fast table reference
A quick, phone-friendly rules sheet for the moments that slow a table down: what beats what, when bombs can interrupt, how wishes work, and where the points go.
Round flow
After seeing the first 8 cards, each player may call Grand Tichu: “I will go out first” for ±200 points.
Everyone reaches 14 cards. Grand Tichu is now closed. A normal Tichu call is still allowed until that player plays their first card.
Simultaneously pass one card face down to each other player: one to partner, one to each opponent.
The player holding the Mah Jong leads the opening trick, but does not have to lead with the Mah Jong card.
You may pass and later play into the same trick if the turn comes back around. A trick ends after three consecutive passes after the current high play.
Trick ranks
For ordinary ranked cards, suits do not matter unless the play is a straight-flush bomb.
*As a single, Phoenix is 1.5 when leading, or exactly 0.5 higher than the previous single. Dragon is only a single-card play.
| Combination | Legal form | How it ranks | Special catches |
|---|---|---|---|
| Single | One card | Higher single wins: Mah Jong/1, 2…A, Phoenix as +0.5, Dragon highest. | Dragon can be bombed. Dog is not a single trick card. |
| Pair | Two cards of same rank | Higher pair beats lower pair. | Phoenix may stand in for the missing mate. |
| Stairs | Two or more consecutive pairs, e.g. 55-66-77 | Must match the number of pairs; compare the highest pair. | Phoenix may complete one pair. No gaps. |
| Three of a kind | Three cards of same rank | Higher triple beats lower triple. | Phoenix may complete the triple. |
| Full house | Three of a kind plus a pair | Ranked by the three-of-a-kind, not the pair. | Phoenix may help form either part. |
| Straight | Five or more consecutive ranks | Must match length; higher top card wins. | Mah Jong can be 1 in 1-2-3-4-5. Phoenix can fill one gap. No wraparound. Dragon and Dog are out. |
| Bomb | Four of a kind, or suited straight of 5+ cards | Beats any non-bomb. Only a bigger bomb beats a bomb. | See bomb timing below. Phoenix cannot be used in a bomb. |
Bomb timing
Bombs are the exception to “same shape.” A bomb can land on a single, pair, full house, straight, or another bomb.
A Dragon single normally wins the trick, then its trick cards are given to one opponent. If the Dragon is bombed, the biggest bomber takes the whole trick, including the Dragon.
The Dog is not played into a trick and cannot be stolen by a bomb. It only transfers the lead to the Dog player’s partner, or to the next active player if the partner is already out.
Special cards
Can only be led. It gives the lead to your partner. If your partner is out, lead passes to the next active player after your partner.
As a single: 1.5 when led, or 0.5 higher than the previous single. In combinations: wildcard from 2 to A. Never in bombs.
Only a single. It is the highest single unless bombed. If it wins, give the trick to either opponent.
Scoring
Tichu: ±100 if that player does/does not go out first. Grand Tichu: ±200, called after seeing the first 8 cards and before taking the final 6.
If both players on a team go out before either opponent goes out, that team scores 200 points for the round and card points are not counted.
The last player to go out gives their unplayed hand cards to the opposing team, and gives all tricks they captured during the round to the first player who went out.
Edge cases